Many millions of years ago, on the distant metal planet of
Cybertron, life existed - but not life as we know it today.
Intelligent robots, capable of transforming their bodies into
vehicles and weapons inhabited the cities - the heroic Autobots
and the evil Decepticons, locked in a civil war for dominance of
the planet, which eventually drained it's once-rich sources of
energy. And so these Transformers came to Earth...
In the 80's, you couldn't escape the Robots in Disguise - toys,
cartoons, comics, a movie, books, lunchboxes, bed sheets, oral
care stations... they were everywhere. Few things have reached
the dizzying heights of popularity that Transformers attained its
peak. And now, they're back, courtesy of the comparatively
lesser-known comics company, Dreamwave Productions, in a
six-issue miniseries that revives the classic Transformers for
today.
The miniseries is not directly connected to any of the previous
continuities that have existed in Transformers (and there have
been several of them), but it draws heavily on the cartoon
series, with a few references to the comic. Together, the
Autobots and humans defeat the Decepticons, and plan to return
them to Cybertron aboard their new spaceship, the Ark II. But the
Ark II explodes in mid-flight, and the Transformers are all
thought destroyed... but now, as the comic begins, one year on,
we find that it not quite true. The enigmatic terrorist, Lazarus,
has found and taken control of several Transformers, and sells
their services to the highest bidder. The US government,
represented by General Hallo, recruits the Autobots' old friend,
Spike Witwicky, to help them reactivate Optimus Prime, who in
turn restores a small number of Autobots. Lazarus's plan,
meanwhile, has been shattered by Megatron, who breaks free of his
control and, enraged at having been a human's puppet, revives the
other Decepticons, immediately beginning a plan to transform
Earth into a new Cybertron with a metallic virus that begins to
spread across the globe. A missile strike by the two-faced Hallo
almost deactivates them all, but virus ironically saves them by
containing the blast. Then, Megatron initiates a massive attack
on San Francisco, and Optimus Prime and the Autobots must combat
him, his Decepticons, the virus and the twisted machinations of
the deranged Hallo, in an attempt to save the Earth - even if it
means their own extinction.
Chris Sarracini undertook a
big, risky job in writing "Transformers: Generation
One." Even before the series was released, it was already
weighed down by one, big thing - Transformers fans'
preconceptions of what it should be like. And unfortunately, it
did not live up to many of them.
Sarracini noted from the start that this miniseries would have a
darker edge to it, as it was being written for the older fans.
This was slightly misguided - it would appear he believed that
since we Transformers fans have grown up, Transformers should
grow up with us. The tale he spins is indeed fairly
"adult" and gritty, but at the same time, is painfully
clichéd. Almost every "twist" can be predicted some
distance away - "government conspiracy" stories have
run their course now, after the X-Files made them so popular.
But, when you get down to it, the writing is no worse than
several (and certainly superior to many) episodes of the G1
cartoon. I have no issues about the slow start - one must look at
it as a complete story told over six issues, not as six separate
stories. It's like a movie. You don't plunge straight into the
action, you need time to set it up. Still, the point is this -
hardcore Transformers fans didn't want "adult and
gritty," because it's not what Transformers is about.
However, casual fans buying the comic due to fond childhood
memories were not as set in their ways about such things, and the
story appealed to them.
Chris's text, however, has a very irritating over-use of bold
type, and he has entirely too many instances of things such as
"!?!" which are fine in moderation, but when there's at
least a half-dozen uses on every page, it just looks... well,
stupid.
Characterisation
is not particularly evenly spread in the book - most of the
Autobots and Decepticons speak generic "heroic" and
"evil" talk. General Hallo has all the markings of your
typical turncoat - it's the final issue before he's dealt any
decent characterisation, however, and even then he comes off as a
simple imitation of the general from "Doctor
Strangelove" (and, curiously, my brother noted he was a lot
like a character I created in a fanfiction I wrote,
"Ascension," who was never intended to resemble the
general from the aforementioned movie). Lazarus, meanwhile, is a
giant bundle of villain clichés wrapped into one (meaningless
philosophical talk, meaningless scar, meaningless motives) - and
he's not even the real villain of the piece, which would be a
nice twist if readers had actually cared about either him or
Hallo. Spike, on the other hand, has been advanced from what we
knew of him in the cartoon - he's older now, wiser, and knows
that you can't always rely on heroes after all, but everything
he's learned from Optimus Prime comes right back to the surface
when he has to fight back.
A big crime in the characterisation department is the
unforgivable under-use of Starscream, Megatron's scheming
lieutenant. In all previous continuities (even the Beast Wars TV
series, where he made a brief appearance), Starscream is the
devious traitor, always working to overthrow his leader. But
there is none of that here - Screamer gets very little
panel-time, speaks very little even when he does, and follows
orders without so much as an unpleasant remark.
In a similar vein, Sarracini's handling of Grimlock, the Dinobot
commander, is off. Here, we see Grimlock abandon the Autobots and
side with the Decepticons, disillusioned with Prime's cause after
being controlled by the very beings he has so often fought to
save. Now, I could definitely see Grimlock - or indeed, any
Autobot - feeling this way. What I could NOT see, however, is
Grimlock siding with Megatron, in any way, shape or form. Sure,
he may not like Prime that much - but if there is one thing in
all the universe that he likes less, it's the Decepticons. While
it may wash with casual fans who remember Grimlock as "the
one who didn't like to follow orders," hardcore fans simply
- and quite rightly - didn't accept this part of the story.
To his credit, Chris does some interesting work with Megatron and
Optimus Prime. When we were younger, Megatron was the "big
bad" to us - the yardstick of Saturday morning villainy. But
as we grew older and more discerning (at least, MOST of us got
more discerning), it became pretty obvious that Megatron was an
ineffectual moron with laughable schemes that never worked. But
Sarracini, in his scheme of "making Transformers grow up
with us," succeeds in re-capturing at least a small portion
of that feeling we had of Megatron when we were younger, actually
making him a threatening, effective villain. At the same time,
though, he doesn't quite seem to have all his marbles - in fact,
at some times he is very reminiscent of his later incarnation,
Galvatron, who was quite bonkers, and prone to the kind of
cackles Megs lets rip in this series.
Optimus Prime, meanwhile, is, in some
respects, not evolved from the cartoon at all. His simple,
one-note "hero" personality is as intact as ever. But
Sarracini takes us on a trip inside Prime's mind, and we see his
views on war and sacrifice, teaching us why he is the way he is,
and I for one found that particularly enjoyable.
Still, Sarracini has some grammar problems in his writing, and
many fans were shocked and angered by the deaths of Wheeljack and
Superion at the series' conclusion, which firmly thrust the comic
out of continuity with anything else. I was happy to see the
human anti-Transformer sentient get a look-in, as I don't think
it's been dealt with to a great enough degree in the past - back
then, it was simply a case of humans liking the Autobots and
hating the Decepticons, but here Sarracini shows us the humans
who hate all Transformers for bringing their war to Earth and
endangering human life. I hope that in any future stories, this
will get some focus. However, the philosophical aspect of good
versus evil that Prime and Megatron embody is not exploited to
it's fullest, which would improve the series, which, in general,
reads like that simple action movie you've seen a hundred times
before.
On the artwork side of things, the reaction of fans to the
earliest art Dreamwave produced was almost unanimously good -
because it honestly beats the pants off of anything that's been
seen in a Transformers comic before, using a mixture of the
original cartoon and comic designs created by Floro Dery in the
80's and the differing designs and appearances of the characters'
old toys, with a little bit of Dreamwave zazz on top. However,
after this initial awe, as the comic
itself progressed, what is very nice art on the surface becomes
less and less impressive as more and more problems with it become
evident.
Gear yourself - I'm going to just list off my issues with Pat
Lee's art now and be done with it. Ahem. He cannot draw in the
anime style, he simply puts anime faces on normal US comic bodies
- not to mention that all the faces look the same, and that they
very rarely express emotion in a decent manner. His work is
remarkably inconsistent. From page to page (and sometimes panel
to panel), aspects of the Transformers change. The biggest
culprit here is the miniscule lines and details on the surface of
the robots, which wildly fluctuate, basically consisting of
whatever the hell Lee feels like drawing at any given time
(larger inconsistencies and deformations in the shape of the
Transformers really start to kick in around issue #4). He is not
very good at portraying mass and action, either - he is much
better as a pin-up artist than a sequential one, as he tries to
make each panel on the page look like a pin-up image in itself.
His layouts sometimes add a cinematic feel to the book, however,
but many times there is the problem of distinction - it can be
very hard to work out what's going on in certain panels. The book
is also peppered with too many "talking head" pages,
where the panels just flick past and characters do nothing more
than talk. A comic book panel can be used to cover *any* period
of time, but Dreamwave seems insistent of using them to handle
one or two seconds, then jumping on - the effect is issues which
are ultimately quite a short read where you feel more could have
happened.
It is the colouring, you see, that is what makes people sit up
and take notice - it's beautifully done, very smooth, and it does
make you think "anime" - except for that one idiot, who
can't remember to put the white stripes on Prime's arms in from
page to page. The colouring is
what blinds many fans - both casual and hardcore - to the flaws
in Lee's pencils.
Colouring can be flawed at times as well, though - while the
backgrounds (drawn by Edwin Garcia) are coloured almost as though
they were painted, Lee's characters (pasted on top of Garcia's
backgrounds) are cell-shaded, and the result can be very jarring,
particularly when light sources in the two do not match. But all
in all, the colouring is definitely the book's strongest point.
The comic is very gimmicky, too. Each issue shipped with two
different covers, and contained within each issue is a mini
poster - a different one with each different cover, totalling
twelve in all, which combine to make one giant image. Seriously,
Dreamwave, it's NOT the early 90's any more. I might be a comics
collector, but I don't bother with this crap - I stick to one
copy of each issue, thank you very much. Three more dollars for
three different pages? It rather annoys me that so many Transfans
have bought into what is just a cheap marketing gimmick.
OVERALL
Sarracini and Lee try hard, and it's clear that they do have a
love for Transformers - and that there are lots of people out
there who love them too, as many of the book's issues were the
number one seller for their months. Taken on it's own, it's not
bad, as comics go. Many of its flaws are probably invisible to
those who are not serious Transfans, which is understandable. The
flaws are more evident to Transfans, which is where the book
falls down, as it was *written* for Transfans. It's sister title,
"Transformers Armada," meanwhile, is written to appeal
to the younger audience as well as the old, what with the new
cartoon now on Cartoon Network - and Sarracini is
doing a great job with that book. I am convinced, however, that
that perception is at least in part a result of Transfans NOT
having any preconceived notions of how it should be (plus the
fact that the cartoon premiere was largely considered quite bad).
All in all, "Transformers: Generation One" is an
interesting take on Transformers that is reminiscent of classic
G1 with a mature, modern twist, which is ultimately damaged by
its poor handling of established characters and very clichéd,
"seen it all before" nature. Still, if you've got a
mild interest, and are looking to spend a few notes and a kill a
little time, TF:G1 won't strain your wallet or your brain. The
trade paperback collecting all six issues of the miniseries, plus
the pre-series preview, and an exclusive look at the upcoming
second G1 series, will be available in November.
Rating: 3 out of 5