Terriermon
was originally introduced in "Digimon: The Movie," as
the partner of Willis, and then in the third season of the show,
another Terriermon was introduced, partnered with Henry. In this
season, we were introduced to his whole evolution line, including
his Mega form, MegaGargomon, and so a
"Warp-Digivolving" figure of the character was
released.
MEGAGARGOMON
The toy comes packaged in MegaGargomon mode, and while I'd
normally start a review with the toy in it's "lower"
form, I'll start with this form today. This incarnation of
MegaGargomon is him in his "flight mode" - with his
ears extended, and the jets on his back up (and yes, I'm well
aware that it's not actually a MODE, like Fighter Mode, Paladin
Mode or Crimson Mode, but just GO WITH IT, okay?). He's a big
fella, coming in at just under eight inches - but his large bulk,
and impressive nine-and-a-half inch wingspan (earspan?) make him
an imposing toy. MegaGargomon has articulation in his shoulders,
elbows (two joints), knees, ankles, and even his thumbs and
fingers. His ears are technically poseable, but are supposed to
remain locked on his shoulders... which brings me to the first
bad point about this toy - the freakin' ears don't lock well at
all. They're forever falling out and flopping around. And while
we're on negative points, it seems like as good a time as any to
mention his missing paint, which is minimal compared to other
Tamers toys. Here, he's missing grey paint on his toes, as well
as the darker green paint that should be around the insignia on
his loincloth. His belt buckle, and the small zip on his stomach
aren't painted, and neither are the tri-force symbols on his
ears. Finally, none of the smiley faces (on his missiles and his
stomach) are painted. Listing that off, it sounds like a lot, but
they're all very small things that don't add up to much. But, of
course, the mode's biggest failing is that it's another toy that
only looks good from the front - turn him around, and you've got
Terriermon staring right back at you.
To transform MegaGargomon into Terriermon, you first open his
chest, and fold his head inside, closing the chest over it. Then,
you open his forearms and fold his hands inside, before sliding his
forearms up, over his upper arms. Next, you open his shoulder
missiles, fold his compacted arms inside, and shut them. You
rotate his arms around to cover his front, then fold his jets up
under his ears, and unlock his ears and fold them down by his
side. Then, you push his legs up, so they compress, then rotate
his feet around 180% and push them up. Finally, to finish, you
turn the toy around, and fold back Terriermon's arms. You can, if
you want, fold up the tips of his ears. I don't normally feel
like it, as you can see from the picture.
TERRIERMON
Hardly the greatest alt. mode ever, but still one of Bandai of
America's better ones. Terriermon has articulation in his arms,
ears, ear tips and ankles - he's a little unsightly, in that
there are four huge screw holes in plain view on his legs, and
MegaGargomon's jets don't exactly fold up inconspicuously under
his ears. And those ain't Terriermon's feet, mate. Terriermon is
missing no paint (aside from the toes, but those are
MegaGargomon's anyway), but makes for a better display piece than
an actualy plaything, as his brick-like stature and loose ears
detract from his play value. Also, it's nitpicky, but his ears
aren't long enough (that, or his body's too long). And once
again, if you turn him around, there's MegaGargomon's body and
folded-up arms just sitting there.
OVERALL
Not a bad toy - not a great one, but not a bad one. There's some
clever design at work - specifically in MegaGargomon's arms. I
quite like how they fold up into themselves, that's well done.
There's also a certain level of enjoyment to be derived from such
a big Terriermon. :) But it remains yet another "turn me
around" toy, just with knobs on. Still, it's definitely a
great one for the kids, as it's simple yet effective, and is of a
popular character.
Rating: 3 out of 5