Platform: Playstation
By: Infogrames
Players: 1-2
Genre: Beat-'em-up
Vibration Function compatible
One Memory Card Block
I must admit to
being pleasantly surprised by the relative speed with which
"Digimon Rumble Arena" reached Europe - I feared we
would suffer another farce like we did with the original
"Digimon World," which was pushed back so often that it
did not come out here until "Digimon World 2" was
released in the US. As a result, DW2 never reached Europe - not
that I especially care, though, as in my humble opinion, the DW
games suck-sucky-suck-suck suck-suck-SUCK.
That's a technical term, too.
Anyway, back to the topic at hand. "Rumble Arena" is
your typical beat-'em-up game - choose your character and fight
through a pre-set number of battles. Though it takes a few steps
to give it a slightly different edge. For starters, the arenas in
which you fight are not simply flat, left-to-right affairs -
they're multi-levelled areas, each with various traps and
pitfalls - such as falling boulders, lightning bolts and lava
pits - that leave your character with more than just the other
player to contend with. As you fight, power-ups appear around you
- food to restore health, and Modify Cards to give you extra
power. There are also more threats that will surround you in the
form of appearing bombs, and Dark Ring and Spiral cards that will
make your Digimon uncontrollable. And in between rounds, there
are a mini-games to play to earn more points.
But even without all that jazz, there's one other thing -
Digivolving. As you fight, an energy bar above your health rises,
and when it gets full, your character can Digivolve to their Mega
form (or in the case of Wormmon, his Champion form) to become
stronger and gain new attacks.
Calumon will cheerfully instruct you to select your Digimon.
There are nine characters available to start with from across all
three seasons of the show - Agumon, Gabumon, Veemon, Wormmon,
Gatomon, Patamon, Guilmon, Terriermon and Renamon - each with
their own specialised attacks and strength and weaknesses, which
can give them advantages over certain other characters, and in
certain arenas, but also vice versa.
There's no monkeying about with endless button-pushing
combinations here - Rumble Arena has a delightfully simply
control method, where you simply push Square to punch, X to jump,
and Triangle and Circle to use the Digimon's two special attacks.
When your Digivolve bar is full, press R1 and you'll Digivolve to
Mega, with all the new attacks that go with it. Pressing R1 again
will implement the Megas "Super Attack," which uses up
all the remaining energy in the bar and returns you to Rookie,
but will do a large chunk of damage to the other player.
The boss character of the game, who you fight in the seventh and
final round, is Reapermon, known as Gokumon in Japan. And it's
nice (in some twisted way) to see that the good old beat-'em-up
tradition of having a final boss who makes you want to hurl the
joypad through the TV screen every once in a while is still going
strong. This is coming from someone who refuses to play the game
on anything less than Hard mode, of course, 'cause it's not a
challenge otherwise. :-p
Something that makes my voice-actor-listing heart beat with joy
is the fact that the American version of the game has actually
used all of the actors from the US dub of the show (with the
unfortunate exception of Brian Beacock as Takato and Edie Mirman
as Gatomon and Magnadramon, who are filled in for by director
Mary Elizabeth McGlynn - who's impression of Takato is an
absolute dead ringer for Veronica Taylor's Ash Ketchum). The
influence of the show's director does not go unnoticed either -
because of her presence, many of the attacks in the game are
given the names used in the US show, rather than the different
names that Bandai US give them. Some odd ones for older
characters are used, thoug, and then, there are the characters
that hadn't been recorded for the show when this game was in
production - and hence almost ALL of the Tamers Mega
Digimon's attacks are named differently. Still, it's all very
cosmetic, and really, you could care less. ^^ In a similar vein,
the feel and personality of the characters is definitely retained
in their victory lines - Impmon proclaims "I'm Class A
material, baby!", while Guilmon wonders "Takatomon...
are you hungry?" And some lines lhave been lifted directly
out of the show itself, such as BlackWarGreymon's "Who is
your creator?" and "Foreign objects must be
destroyed!"
Rumble Arena will keep you coming back - there are, in total,
fifteen more characters to unlock which you can play the game
with. Nine of them are the Digimon's Mega forms, which are
unlocked upon completion of the game with the respective Rookie -
although you cannot play as the Megas in One-Player mode, only
Two-Player and Vs. Computer. The other six are assorted
characters from across the seasons, which are unlocked by
completing the game with specific characters - for a little guide on how
to unlock them (as well as some other fun things to muck about
with) click HERE. However, I feel
that there aren't nearly enough arenas to fight in - seven in
total (including Reapermon's), for twenty four characters. More
are required.
Now, the technical end of things. The graphics are pretty much
standard PSOne fare - I know that I personally had to let my eyes
get used to them after playing PS2 games so much. But they
accurately capture the look of the Digimon (indeed, it would
appear that a lot of the sprites are simply lifted from the DW
games), and the opening sequence, which blends CGI of the Digimon
and original cell animation of their partners, looks very nice.
The music (which I understand is almost entirely new for the US
and European version) is quite nice, but there are a few tunes
that really stand out, namely the one in Reapermon's level, and
another that plays fairly randomly in 2P and Vs modes. The character
voices are all fine, although those belonging to the partners
come off as fairly static-y. I'm a bit disappointed at the lack
of "Digivolve to...!" declarations.
There's no point in denying the similarities between
"Digimon Rumble Arena" and Nintendo's "Smash
Brothers" games. However, I've never been into Nintendo
stuff much, so I don't have the experience that allows me to
compare the games. I just know that Rumble Arena is fun, fills
time, and is probably the best Digimon game around (see technical
and balanced comment on DW games above. Suck). I don't really
think you'd have to be a fan of the show to get into it, as you
would with the DW games - after all, Digimon Rumble Arena appeals
to that one basic primal urge that links all of humankind: the
desire to beat up on little cuddly things. And in that respect,
DRA delivers the goods, and how.
Rating: 3.5 out of 5