DIGIMON TAMERS
VOLUME THREE

By Yuen Wong Yu
Translated by Stephanie Sheh
English Adaptation by Lianne Sentar


Chapter Fifteen: "DigiWorld Ho!"
Adapts "A World Apart," "The Journey Begins" and "Brave New Digital World"
Digimon Tamers Volume 3
In the wake of Vikaralamon's rampage, events take a sudden turn, as Makuramon snatches Calumon from Jeri's hands. Leomon appears and attempts to stop him, only to be cut down, allowing Makuramon to escape back to the DigiWorld. A D-Power appears for Jeri, proving that she and Leomon are partners, and she heals him with its light - but there's no time to stop and reflect on events, as the Tamers realise they must follow Makuramon into the DigiWorld to rescue Calumon. Guilmon discovers a portal to the DigiWorld beneath his hideaway, and Takato is forced to tell his parents about everything, who give him their blessing. The next morning, as everyone gathers to enter the portal, Yamaki turns up to give Takato a communicator that will allow them to contact the real world. Then, the team enters the portal, arriving in the barren desert of the DigiWorld. After walking some distance, they suddenly find themselves under fire from an unseen enemy.

Chapter Sixteen: "First Fight"
Adapts "Brave New Digital World" and "Kazu and Kenta's Excellent Adventure"

The attacker is Meramon, who is quickly felled by Leomon, and realises his mistake when he discovers that he was attacking humans, not Digimon. The kids ask him for some help in locating Makuramon and Calumon, but as Kazu and Kenta argue over which of them gets to make Meramon his partner, a stampede of Jagamon thunders through the area, ploughing into Meramon, and carrying Kazu, Kenta, Rika and Renamon away. They wind up in a windy valley, where the gales blow them straight through the front door of an old Digimon couple, Jijimon and Babamon, who welcome them in for a bath and a meal. Meanwhile, Makuramon and Calumon are beset by DigiGnomes, who free Calumon from the monkey's grasp. Then, Impmon makes his return to the DigiWorld...

Chapter Seventeen: "Bigger is Better"
Adapts "Kazu and Kenta's Excellent Adventure," "Motorcycle Madness" and "Blame it on Ryo"

Impmon is approached by Chatsuramon, the dog Deva, who offers him the power to Digivolve. He subjects him to a vision of his old owners, encouraging him to forget humans, and Impmon accepts.
Meanwhile, Takato's team have made their way to a village of Chuchidarumon, which is under threat from Behemoth, a monstrous motorcycle. Gargomon and Leomon battle the bike, and Leomon blasts it, knocking free its rider - a MetalKoromon, who explains that the bike takes over the mind of anyone unfortunate enough to sit on it. Suddenly, the bike springs back to life, and drives into an energy field that appears in its path - then, it bursts out of the field, now with Beelzemon, Impmon's Mega form, in the driver's seat and in control!
At the same time, Rika and co. leave Jijimon and Babamon's valley with the help of a hang glider, and wind up in a strange realm of clouds and clockwork. When Kazu tampers with a clock, an angry Megadramon emerges!

Chapter Eighteen: "Ryo Knows"
Adapts "Blame it on Ryo" and "Goliath"

Renamon Digivolves into Kyubimon to fight Megadramon, but proves to be no match for him. Then, suddenly, a new Digimon, Cyberdramon, appears, and quickly fells Megadramon. Then, Cyberdramon's Tamers enters the scene, and Kazu and Kenta quickly recognise him - he's the famous Digimon card game champion, Ryo Akiyama. They heap praise upon him, and Rika, sick of listening to it, leaves them to go off on her own. Kazu, Kenta and Ryo then meet up with Takato's team in a twisted monochrome village.
Meanwhile, in the desert, Calumon is wandering alone, and begins to entertain himself with a stray digital tumbleweed. In his merriment, he unleashes the light of Digivolution, which transforms a nearby Woodmon into a Cherrymon, and alerts Makuramon, and the dragon Deva, Majiramon, to his presence. Spotting Majiramon in the sky, the Tamers follow him, and battle ensues.

Chapter Nineteen: "Calumon Once Again"
Adapts "Goliath" and "The Imperfect Storm"

Ryo slashes the Goliath card, and Cyberdramon grows to a colossal size, easily finishing Majiramon. He and Ryo then leave the Tamers. Rika and Renamon, meanwhile, are led to Calumon by some DigiGnomes, and they then head back to reunite with all the other Tamers - except the reunion is interrupted by Beelzemon, who, having tested his new strength by battling and destroying an Infermon, is now here to destroy the Tamers. Kyubimon realises that he is Impmon, and Beelzemon prepares to destroy her first.

Chapter Twenty: "Kazu's Non-Ryo-Related Dream Come True"

Adapts "The Imperfect Storm" and "Kazu's Upgrade"

The reactivation of the Juggernaut on Earth creates a massive storm that prevents Beelzemon from finishing the Tamers, but it allows Chatsuramon to seize Calumon, while Takato, Henry and Terriermon are transported away from the rest of the team by Data Streams. Yamaki manages to shut the system down, and realises that he needs to find Goro Mizuno to fix the mess he has created.
Winding up in a wooded area, the rest of the Tamers team comes across the injured Andromon, who is nursed back to health by Kazu, and De-Digivolves into Guardromon. He explains he has been trying to free the area from the clutches of the evil Orochimon, but an angry Gekomon cuts into the conversation, saying that all Guardromon's efforts result in is more trouble. Guardromon can't accept this, and calls Orochimon out - the villain complies, and the resultant battle does not go well until some advice from Kazu allows Guardromon to strike Orochimon's weakest point, finishing him off. Then, amidst the celebrations, a D-Power appears for Kazu, signifying that he and Guardromon are partners.

Chapter Twenty-One: "The Riddle That Is Guilmon"
Adapts "Shibumi Speaks" and "Rabbit Transit"

Takato, Henry and Terriermon find themselves in an underwater cave, where Takato receives a message on Yamaki's comm. device, clueing Henry into the fact that the water isn't real by the fact that the device works, even though it got wet. The trio dives in, planning to swim out, only to come across a strange mansion under water. Entering, they come across Goro Mizuno, a.k.a. Shibumi, one of the creators of Digimon. He rambles somewhat, about the nature of data, Digimon and Digivolution, before the three are transported from the mansion in a giant D-Power-like craft.
Back on Earth, Yamaki and Janyu Wong meet to discuss Shibumi, but as they talk in the park, Suzie, Henry's little sister, is caught in a beam of light from the sky, and transported into the DigiWorld. Once there, she immediately comes across Antylamon, the rabbit Deva, who she convinces into playing with her. However, when Makuramon spots Antylamon playing with a human, he attacks him for treachery. When he then turns on Suzie, Antylamon defends her, sending Makuramon packing, but then, the Sovereigns drain his power, reverting him to his Rookie form of Lopmon.


NOTES
Promotional cover for Volume 3, featuring alternature design
While preview images of the previous two volumes of the Tamers manga showcased preliminary logo designs, this volume's preview (right) was the first to display the finished logo, although the rest of it's design changed somewhat. Rika's image has been shrunk, allowing more of her jeans to come into view, while the background was changed from pink to green, and Kyubimon and Taomon were added.

The cast page changes with this volume, adding the Ultimate forms of the Tamers Digimon, Jeri, Kazu, Ryo and their Digimon, Beelzemon, Makuramon, Chatsuramon and Majiramon, and, under a section labelled, "Not As Important," Kenta, Suzie, Calumon and Yamaki. There is a mistake here, in which the labels for "Kazu and Guardromon" and "Ryo and Cyberdramon" are swapped. Also, on this page and throughout this volume, Guardromon's name is misspelled as "Guardramon."

As ever, changes, compressions and omissions continue. In this volume:

While the Tamers dub used the term "Digital World," rather than "DigiWorld," the favourite term from Adventure, the Tamers manga doesn't make the change, continuing to refer to it with the contracted term. Also, continuing the slightly annoying trend of much of Digimon's published western media, it persists in just calling it just "DigiWorld," rather than "THE DigiWorld."

Curiously, Behemoth (which is indeed referred to by that name in the manga, never used in the dub) is referred to as being a Digimon by MetalKoromon (who, along with Chuchidarumon, do indeed retain these names, which the dub created for them).

Antylamon/Lopmon is only referred to with a gender once, but Suzie uses a male pronoun when she does so. It remains to be seen if this will carry over to the fourth volume, but for now, Lopmon is male in the manga, as he was in the original Japanese version of the anime (although it's odd, given the English adaptation's fondness for sticking to the dub).

And now, I must editorialise for a moment. I don't consider these guides that I write to be "reviews," but there is one thing about the mangas I just *have* to sound off about. I've mentioned before, and readers will know, that the manga includes some degree of humour where the original did not, and adaptation writer Lianne Sentar notes on her website that she does it add a bit of life to the rather thin original scripts. Often, the humour she uses makes fun of some parts of the story (for example, in this volume, a YukimiBotamon fleeing from Infermon squeals: "So... hard... to run... without... LEGS!"). I don't have a problem with that. However, something which has been occurring with more and more regularity is how incredibly *over-written* and consequently ill-fitting this humour has become. Take Chapter Twenty's title: "Kazu's Non-Ryo-Related Dream Come True." Long much? The one that really pushed me over the edge, though, was Calumon's little cheer as he chases the data packet - "I could spend the rest of my life isolated, so long as I've got this arbitrary object!" Does this sound remotely like anything Calumon would say? No, it's an over-written joke about the character's child-like change of mood. These odd-sounding exclamations have been popping up throughout the manga's run - essentially, I'd describe them as characters voicing the audience's thoughts. But it's got a bit out of hand this volume, and they're verging on intrusive. Okay, rant off.