Impmon, the
runaway Digimon who's little more than a nuisance to the Tamers
for the early part of the season, first raises his head in 3.06,
"O Partner, Where Art Thou?" but when he cuts a deal
with the Digimon Sovereign, he's given the power to
Warp-Digivolve into his Mega form of Beelzemon! Later, after
coming to terms with himself, Impmon evolves to Beelzemon on his
own, gaining wings and the ability to Mode Change to his Blast
Mode, where a gigantic cannon appears on his right arm. There's
currently no name known for the Blast Mode in the cartoon, and I
REFUSE to call it by the name that has appeared on the 1.5"
figure packs - "Bluster Mode" - until such time as it's
used in the dub.
IMPMON
The toy comes packaged in Beelzemon mode, but for the purposes of
this review, since it's easier, we're going to start with his
less-impressive Impmon mode. Even in this mode, he stands taller
than an average Digivolver, but he's got flaws. His arms are
disproportionately short, and his feet are simply Beelzemon's
boots with the spikes pointed down. If you turn him around, his
Beelzemon arms are hanging off his back, and you can see inside
his head, where the Beelzemon head and torso are neatly packed.
He's missing a teensy amount of paint, in that the teeth and eyes
on his smiley face chest symbol aren't painted, but still, he's
FAR from the worst alt. mode we've seen Bandai of America
produce. He's got articulation in his elbows and ankles. To be
nitpicky, he's also got two teeth poking out over his lip, where
he should only have one.
Transforming Impmon into Beelzemon is a fairly complex procedure.
First, you rotate and flip up each of Impmon's toe claws, and
then rotate his ankles. You pull down on his feet to extend his
legs, then twist down the panels which form his shins from the
backs of his legs, snapping them into place and flipping the
holster out. Then you rotate up his Beelzemon arms, and open his
thigh panels. You compress his Impmon arms, and fold them inside
his thighs, then close the panels again. Next. You split Impmon's head in two and
unfold the halves, forming Beelzemon's wings. You pull up on
Beelzemon's torso, which unlocks the tail from it's position, and
you swing it and Impmon's ears down, then rotate them around to
his back, and position them to be Beelzemon's secondary wings and
tail. To finish, you pull up on Beelzemon's head, and then extend
him arms, and fold them around, locking them into place at his
shoulders.
BEELZEMON
Beelzemon towers over all my other Digivolvers (I haven't got any
other Warp-Digivolvers at the time of this writing), and is an
impressive sight. The mould detailing is fantastic, with all the
wrinkles in his outfit clear, down to the markings on his zipper
and the fuzz of his collar. He lacks paint in a few places, but
it is limited to small, minor things like the interiors of his
jacket buckles, the buckles on his boots, the small studs on his
thighs, and the decals on his shoulders. In an absolutely
*astounding* fit of accuracy and detail, Beelzemon's eyes are all
individually painted green - the colour that they SHOULD be if he
has his wings, which he does. What makes this even more
impressive is the fact that the "fully painted" toy on
the back of the packaging has RED eyes, like Beelzemon does in
his early appearances, before he gains his wings. He has no
extraneous kibble on his body, though you can see the Impmon face
on his wings if you turn him around. I'd complain that his tail
and secondary wings are far too loose - they just flop about
everywhere. He has articulation in his shoulders, elbows (two
joints), wrists, ankles, some slight movement in his hips, four
points of articulation in each main wing, two in each secondary
wing, and three in his tail. In the cartoon, he has two pistols,
and the toy comes with one of them (which is entirely black,
missing some grey decals), which can fit in his left hand, or in
the holster on his left leg. It doesn't store anywhere in Impmon
mode, and must be set aside.
The
toy also comes with the huge cannon that appears in the cartoon
when Beelzemon assumes his Blast Mode. To attach this to
Beelzemon, you open the panel on it, and fit the peg inside it
into the hole on his right forearm. You then snap the panel
closed, and open the cannon's barrel. Voila! Beelzemon Blast
Mode! This cannon doesn't store anywhere in Impmon mode either,
and has to be set aside as well. My main gripe with it is that
the barrel barely opens any distance. It would be nicer if it
would open wider.
OVERALL
The Beelzemon mode is just awesome. The detail in the figure and
complexity of the transformation is great. The Blast Mode cannon
is a great bonus that isn't needed, but which improves the figure
(and Bandai's standing) even more. The Impmon mode isn't really a
mode to be played with, and doesn't look THAT hot, but even then
it stands out as one of the better alt. modes for a toy where the
other mode is of such a quality. I strongly recommend the figure.
Rating: 4 out of 5